![]() Developer Notes: Cooldowns aren’t displayed anywhere in character select, and are generally a lame way to balance Skill Variants.Improve Huntress tracker visuals to be a bit more clear.This makes these interrupts more likely when using items that modify damage like Crowbar and Focus Crystal. Characters with damage interrupt thresholds like Lesser Wisp and Lemurian now use total damage received instead of incoming damage with a crit modifier when determining whether or not they should be interrupted when hit. ![]() They should now do full damage with a direct impact - however, this also affects enemies as well! Developer Notes: This affects AOE attacks that did less damage at the edges, like Commando’s Grenade and MUL-T’s Scrap Launcher.Update how AOE falloff is calculated to be more accurate.Update spawn logic to allow elite monsters.Update spawn logic so initial monsters spawns aren’t nearby players.Allow initial monster spawns on the first stage.New Item Lore Entry: Focused Convergence.New Item Lore Entry: Interstellar Desk Plant.New Item Lore Entry: Repulsion Armor Plate.New Environment Log: A Moment, Fractured.New Engineer Challenge: Engineer Mastery.New Huntress Challenge: Finishing Touch.New Stage Track: The Rain Previously Known as PurpleĪdded 6 Items and 2 Equipment to the game.It may also be our imagination, but we’ve also noticed general performance improvements. ![]() This will help with a bunch of things, but the major reason for upgrading was to fix late game crashes. Is it at the top so you have to read it? Yes. There are about a million changes with this change. We primarily wanted to improve the visuals of the UI and finally get rid of the on-screen cursor for gamepad users.
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